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Asset Creation
Audio Implementation
Voice acting direction to field recording, foley work to audio synthesis
Mixing and Mastering
FULL MIX GAME PLAY 
ENVIRONMENTS
PLAYER SOUNDS
GAME OBJECTS
MACGUFFIN DEVICE
THE BLACKSMITH 
Sound design demo reel showcasing liner and non liner media using "The Blacksmith" cinematic and video game demo. All assets were created and edited using Pro Tools and Logic Pro X and implemented using Wwise. Work done for the demo includes ADR, SFX, Dialogue, Foley, Ambience, Stingers and Designed assets. The final mix for the cinematic demo was created using Pro Tools and the video game demo was implemented with Wwise.
      Underworld
Video Game Demo  illustrating  implementation of assets using Wwise.  Assets include ADR, Ambience, SFX, Foley. All assets were edited and mixed using Pro Tools.
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